000 - Salerno counterattack

Version 0.4 (Beta)

The 13th September 1943 was the Allies darkest day on the Salerno beach head. The US infantry was thinly stretched along the front and the Germans had just received fresh reinforcements. They unleashed an attack on the weak US lines and pushed for the sea.

The game represents the attack of the newly arrived 16 Panzer Division on the 1st Battalion 157th Infantry Regiment and the 2nd Battalion 143rd Infantry Regiment. The Germans have orders to Capture Persano then push through to the sea splitting apart the US 45th and 36th Infantry Divisions. Can the Americans stop the onslaught?

Units (Possible AI extra units still to be defined)
German: Squads, LMG/MMG/HMG, Mtr, FT, DC, AFV, OBA

Entry Area #1 KG Kleine Limburg 4 Pz Co/2 Pz Rgt + 3/16 Pioneer Bn
Entry Area #2 KG Von Doering: I/71 Pzgr Rgt + attached units
Entry Area #3 KG Von Doering: II/71 Pzgr Rgt + attached units
Entry Area #4 KG Kleine Limburg: mixted Pz/Inf recon Co

American: Squads, MMG/HMG, Mtr, AFV, OBA

Entry Area #1 191st Tank Bn (-) + TD from 636th TD Bn
Setup Area #2 2nd Bn, 143rd Inf Rgt, 36th Inf Div
Setup Area #3 1st Bn. 157th Inf Rgt, 45th Inf Div

Maps: Six maps 44 x 66 hexes

Terrain: River valley, Village

Visibility: 14 hexes

Scenario Length: 16 Game Turn

Victory objective: The side with the most Victory Points is the winner. Both sides gets VPs for owning VP Objectives.

Scenario Designer: Bob Mc Kenzie (Command Decision).

Porting to ToTH: UP844